Old World - Building concepts and models

Here's an early sketch that defined the look of the camp improvement tile. Really trying to make this look like a lived in settlement.

Here's an early sketch that defined the look of the camp improvement tile. Really trying to make this look like a lived in settlement.

Here's a paintover of the lumber mill after it's first material pass. Trying to push the shape language a bit more and to call back to the OG design.

Here's a paintover of the lumber mill after it's first material pass. Trying to push the shape language a bit more and to call back to the OG design.

These are some of the initial sketches for the lumbermill improvement. really quick and lose gestural sketches over a 3d base to get the idea across.

These are some of the initial sketches for the lumbermill improvement. really quick and lose gestural sketches over a 3d base to get the idea across.

Here's the final design for the Mine shaft and crane building improvement. 
below are some really rough paintovers of some block outs from game camera.

Here's the final design for the Mine shaft and crane building improvement.
below are some really rough paintovers of some block outs from game camera.

some early exploration sketches for the Groves building tile. These sketches were at various stages. the image on the right at a point where we were trying to block out how the building would interact with the terrain.

some early exploration sketches for the Groves building tile. These sketches were at various stages. the image on the right at a point where we were trying to block out how the building would interact with the terrain.

Old World - Building concepts and models

To celebrate the release of Mohawk's latest game, Old World, here's a bunch of process shots for creating a lot of the environment set pieces that appear in the game. I was responsible for creating the concept and the final in-game Assets for a large bulk of the environment. I had a ton of excellent guidance and direction from Mark Shahan and Josh Hardy as well as the rest of the wonderful Mohawk team. It has been a blast to work on this project. We have a TON more work to do and I'm stoked to hear feedback from players. I have a bunch more work I hope I can share soon!
It's been a great experience as a concept artist and 3d artist.
Be sure to check out Old World on the Epic Store! https://www.epicgames.com/store/en-US/product/old-world/home