World of Warcraft Midnight: VoidStorm

One of the larger mood pieces I had a hand in during the early visual development stage of Voidstorm.

One of the larger mood pieces I had a hand in during the early visual development stage of Voidstorm.

This was one of the first major pieces of Key art I did for Voidstorm. This was really a push to nail the material treatment of the void structures.

This was one of the first major pieces of Key art I did for Voidstorm. This was really a push to nail the material treatment of the void structures.

These are some of the initial Material callouts I made to help inform the texture treatment for the Void structures!

These are some of the initial Material callouts I made to help inform the texture treatment for the Void structures!

Some early value compositions exploring the look of Voidstorm!

Some early value compositions exploring the look of Voidstorm!

Early archway and floor sketches for the Void structures.

Early archway and floor sketches for the Void structures.

An early pass at some of the structures within Voidstorm

An early pass at some of the structures within Voidstorm

Here's a screengrab from Gamescom! The WoW art department did an absolutely incredible job building this whole zone!!!

Here's a screengrab from Gamescom! The WoW art department did an absolutely incredible job building this whole zone!!!

This was an early stage concept to convey the interior spaces within Voidstorm.

This was an early stage concept to convey the interior spaces within Voidstorm.

This was an early stage concept to convey the interior spaces within Voidstorm.

This was an early stage concept to convey the interior spaces within Voidstorm.

This was a concept for a space within the Voidspire raid!

This was a concept for a space within the Voidspire raid!

World of Warcraft Midnight: VoidStorm

With World of Warcraft: Midnight out, I can finally share some work! Here are my contributions to Voidstorm! This was probably what I spent the most time on in Midnight! We spent a lot of time trying to get the look of an environment made of the Void just right. The final product in-game just takes my breath away!

Art direction:
Damon Iannuzzelli https://www.artstation.com/pixelantics
Tina Wang
Visual Development lead: Gabe Gonzalez https://www.artstation.com/meldyran
Senior Visual Development Artist II : Forrest Imel https://www.artstation.com/forrestimel
Senior Visual Development Artist: Maxence Burgel https://www.artstation.com/inexam
Senior Visual Development Artist: Catarina Pulli https://www.artstation.com/catarinapulli
Senior Visual Development Artist: Justin Kauffman https://www.artstation.com/juskau