Smoke Break

VR sketch textured in substance painter. Sculpted in adobe medium. Touched up in zbrush

VR sketch textured in substance painter. Sculpted in adobe medium. Touched up in zbrush

Smoke Break

In a ruined financial district, powered by a downed drone, a hard-working businessman is taking a well-deserved break...

Starting to dive into using Quixel Megascans and metahumans in UE5 ! Had a blast creating this scene using Quixel bridge for Megascan assets. The background hero prop was actually completely sculpted in VR using adobe medium.
just exploring alternate ways to create scenes using UE5.